The platforming elements are a little more complex, forcing you to climb walls vertically and even upside down with your magnetic bottom, but the paths are always linear so any sort of directional acumen is left by the wayside. The key is always next to the locked door, so navigating this filthy world is very straightforward. There is a variety of different garbage types-heavy, magnetic, and explosive-but the puzzle solving is extremely light. As Wall-E, you can jump and make tiny cubes of trash that you can hurl at targets. Your time on Earth is spent navigating through elaborate obstacle courses. The quiet energy of the first few levels doesn't lead to action packed gameplay, but it still provides a few thrills. The environments are inviting and eye-pleasing, though they are sometimes too sparse, especially in the space station levels. Though the cinematics were not taken directly from the film, they are still carefully crafted to express the subtleties of Wall-E and Eve's wide range of emotions.
The cutscenes are well done, telling most of the tale through gestures and robot groans that give a lot of personality to the mechanical beings. Wall-E eventually meets up with a flying robot named Eve and gets to experience space travel firsthand. It's not often that platformers present a world without any enemies in sight, but the early parts of Wall-E exist to highlight his severe loneliness-and that weight comes across quite powerfully. Like in the movie, you start off as a lone robot on a dirty planet, left to clean up the trash of thoughtless generations after the humans bolted for cleaner pastures.
The story in Wall-E is about friendship and flowers. The cutscenes add some life to these electric beings.
The mechanics in Wall-E are accessible enough that children eager to spend more time with the lovable robot will find an inviting world, but the end result is too short and predictable to provide value for any platforming veterans. Wall-E follows in the path of many cartoon adaptations before it-taking the wholesome aesthetic and crafting a trivial game around it while ignoring a large part of the film's audience in the process. Unfortunately, the same cannot be said for the games based on these movies. The main reason Pixar movies are so revered is that they are able to appeal to both adults and children at the same time.